PROBLEM
The prevalence of childhood obesity in the United States is 18.5%, affecting 13.7 million children ages 2-19 in 2015-2016, according to The Center for Disease Control and Prevention. Obesity that occurs in children often leads to a higher risk as an adult. Obesity can cause many long lasting health issues including strokes, cancer, sleep apnea, liver disease, and kidney disease.
MY SOLUTION
Active Habits will break the boundaries of childhood obesity by getting young children more active during the school day through regular walking. By using incentives, including augmented reality experiences, this program will entice the children to walk, burning calories and fat in the process. Not only will this create awareness about childhood obesity, but it will also promote a more healthy lifestyle that will last a lifetime.
CONCEPT
Active Habits is a project to get youth more active in today's society. This project isn't just about getting people moving, it's about promoting a healthier life through activity. Having just one small change in someone's life can make a great change. Not only will this create awareness about childhood obesity, but it will also promote a more healthy lifestyle that will last a lifetime.
INSPIRATION
My inspiration for my capstone project came from my involvement in sports. I have always been involved in sports all my life and one thing that I noticed was that there tends to be a typical mold for an "athlete". Â The more and more that I looked I realized that this is a problem. Â I wanted to get every kid involved in activity and not just those who appear to be fit. This is why I created Active Habits. Â Active Habits will break the boundaries of childhood obesity by getting young children more active during the school day through regular walking.